<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki-test.xiaobenmao.win/index.php?action=history&amp;feed=atom&amp;title=VRChat%2Fmarduk%2Ftree_bench_sunset</id>
	<title>VRChat/marduk/tree bench sunset - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki-test.xiaobenmao.win/index.php?action=history&amp;feed=atom&amp;title=VRChat%2Fmarduk%2Ftree_bench_sunset"/>
	<link rel="alternate" type="text/html" href="https://wiki-test.xiaobenmao.win/index.php?title=VRChat/marduk/tree_bench_sunset&amp;action=history"/>
	<updated>2026-09-28T17:58:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://wiki-test.xiaobenmao.win/index.php?title=VRChat/marduk/tree_bench_sunset&amp;diff=24&amp;oldid=prev</id>
		<title>Xiaobenmao: Created page with &quot;== Create Project == In VCC, create new Unity 2022 world project.  You will get below Unity project. thumb It&#039;s a good idea to re-organize the hierarchy to make it more clear, like below. The “Main Camera” will not be used in game and can be removed. thumb  == Land == Create a new material with standard shader, set albedo to some green color, and metallic and smoothness both configure to 0. Then add...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.xiaobenmao.win/index.php?title=VRChat/marduk/tree_bench_sunset&amp;diff=24&amp;oldid=prev"/>
		<updated>2026-09-28T15:32:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Create Project == In VCC, create new Unity 2022 world project.  You will get below Unity project. &lt;a href=&quot;/wiki/File:20260725-033013.png&quot; title=&quot;File:20260725-033013.png&quot;&gt;none|thumb&lt;/a&gt; It&amp;#039;s a good idea to re-organize the hierarchy to make it more clear, like below. The “Main Camera” will not be used in game and can be removed. &lt;a href=&quot;/wiki/File:20260725-033212.png&quot; title=&quot;File:20260725-033212.png&quot;&gt;none|thumb&lt;/a&gt;  == Land == Create a new material with standard shader, set albedo to some green color, and metallic and smoothness both configure to 0. Then add...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Create Project ==&lt;br /&gt;
In VCC, create new Unity 2022 world project.&lt;br /&gt;
&lt;br /&gt;
You will get below Unity project.&lt;br /&gt;
[[File:20260725-033013.png|none|thumb]]&lt;br /&gt;
It&amp;#039;s a good idea to re-organize the hierarchy to make it more clear, like below. The “Main Camera” will not be used in game and can be removed.&lt;br /&gt;
[[File:20260725-033212.png|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
Create a new material with standard shader, set albedo to some green color, and metallic and smoothness both configure to 0. Then add it to the floor object.&lt;br /&gt;
&lt;br /&gt;
There are also patterned material for grassland, [https://assetstore.unity.com/packages/2d/textures-materials/nature/handpainted-grass-ground-textures-free-top-down-rpg-terrain-tool-187634 Handpainted Grass &amp;amp; Ground Textures Free — Top-Down RPG | Terrain Tool], for example.&lt;br /&gt;
&lt;br /&gt;
== Skybox ==&lt;br /&gt;
Create a new material with procedural skybox. Put atmosphere thickness to 1.2, and exposure to 0.7. Set tint color to grey-blue and ground color grey-purple.&lt;br /&gt;
&lt;br /&gt;
Alternatively, may choose any skybox available, like [https://assetstore.unity.com/packages/2d/textures-materials/sky/stylized-skyboxes-free-302248 Stylized Skyboxes | FREE].&lt;br /&gt;
&lt;br /&gt;
Go to window - rendering - lighting (Ctrl+9) - environment, drag the skybox material in.&lt;br /&gt;
&lt;br /&gt;
To preview the skybox, need to enable effects.&lt;br /&gt;
[[File:20260725-054329.png|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Lighting ==&lt;br /&gt;
Configure directional light that rotation x=15, y=-35, z=0. Set color to orange. To preview, enable scene lighting.&lt;br /&gt;
[[File:20260725-054507.png|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Tree and Bench ==&lt;br /&gt;
Go to [https://assetstore.unity.com/ Unity asset store] to find favored assets. Note: your Unity organization must not in China. You may create a new organization and switch to it if needed.&lt;br /&gt;
&lt;br /&gt;
Here we use [https://assetstore.unity.com/packages/3d/vegetation/trees/realistic-tree-9-rainbow-tree-54622 &amp;lt;nowiki&amp;gt;Realistic Tree 9 [Rainbow Tree]&amp;lt;/nowiki&amp;gt;] and [https://assetstore.unity.com/packages/3d/props/furniture/wooden-park-bench-game-ready-3d-model-348356 Wooden Park Bench – Game Ready 3D Model] as example.&lt;br /&gt;
&lt;br /&gt;
Add them from asset store webpage, then in Unity - window - package manager, change package filter to my assets, download and import them.&lt;br /&gt;
&lt;br /&gt;
== Build and Test ==&lt;br /&gt;
Save the scene. Log in VRChat SDK control panel and choose build &amp;amp; test. If you already in game, select build &amp;amp; reload.&lt;/div&gt;</summary>
		<author><name>Xiaobenmao</name></author>
	</entry>
</feed>